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		<title>BSliderConstraint</title>
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		<h1>BSliderConstraint</h1>
		<p>Inherites from <a href="BConstraint.html">BConstraint</a></p>
		<p id="resume"></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BSliderConstraint()">BSliderConstraint</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#BSliderConstraint(const BString&)">BSliderConstraint</a>(const BString& name);</td></tr>
			<tr><td align="right"></td><td><a href="#BSliderConstraint(BNode*, const BVector&)">BSliderConstraint</a>(BNode* nodeA, const BVector& pointA);</td></tr>
			<tr><td align="right"></td><td><a href="#BSliderConstraint(BNode*, BNode*)">BSliderConstraint</a>(BNode* nodeA, BNode* nodeB);</td></tr>
			<tr><td align="right"></td><td><a href="#BSliderConstraint(BNode*, const BVector&, BNode*, const BVector&)">BSliderConstraint</a>(BNode* nodeA, const BVector& pointA, BNode* nodeB, const BVector& pointB);</td></tr>
			<tr><td align="right"></td><td><a href="#~BSliderConstraint()">~BSliderConstraint</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setAxisA(const BVector&)">setAxisA</a>(const BVector& axisA);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#axisA()">axisA</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setAxisB(const BVector&)">setAxisB</a>(const BVector& axisB);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#axisB()">axisB</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setLinearLimit(BReal, BReal)">setLinearLimit</a>(BReal lower, BReal upper);</td></tr>
			<tr><td align="right">void </td><td><a href="#setLinearLimit(const BRealRange&)">setLinearLimit</a>(const BRealRange& linearLimit);</td></tr>
			<tr><td align="right">const BRealRange& </td><td><a href="#linearLimit()">linearLimit</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setAngleLimit(BReal, BReal)">setAngleLimit</a>(BReal lower, BReal upper);</td></tr>
			<tr><td align="right">void </td><td><a href="#setAngleLimit(const BRealRange&)">setAngleLimit</a>(const BRealRange& angleLimit);</td></tr>
			<tr><td align="right">const BRealRange& </td><td><a href="#angleLimit()">angleLimit</a>() const;</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#solve()">solve</a>();</td></tr>
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			<h2>Detailed Description : </h2>
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		<h2 id="docs">Member Documentation</h2>
		<div id="BSliderConstraint()">
			<h3>BSliderConstraint();</h3>
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		<div id="BSliderConstraint(const BString&)">
			<h3>BSliderConstraint(const BString& name);</h3>
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		<div id="BSliderConstraint(BNode*, const BVector&)">
			<h3>BSliderConstraint(BNode* nodeA, const BVector& pointA);</h3>
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		<div id="BSliderConstraint(BNode*, BNode*)">
			<h3>BSliderConstraint(BNode* nodeA, BNode* nodeB);</h3>
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		<div id="BSliderConstraint(BNode*, const BVector&, BNode*, const BVector&)">
			<h3>BSliderConstraint(BNode* nodeA, const BVector& pointA, BNode* nodeB, const BVector& pointB);</h3>
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		<div id="~BSliderConstraint()">
			<h3>~BSliderConstraint();</h3>
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		<div id="setAxisA(const BVector&)">
			<h3>void setAxisA(const BVector& axisA);</h3>
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		<div id="axisA()">
			<h3>const BVector& axisA() const;</h3>
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		<div id="setAxisB(const BVector&)">
			<h3>void setAxisB(const BVector& axisB);</h3>
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		<div id="axisB()">
			<h3>const BVector& axisB() const;</h3>
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		<div id="setLinearLimit(BReal, BReal)">
			<h3>void setLinearLimit(BReal lower, BReal upper);</h3>
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		<div id="setLinearLimit(const BRealRange&)">
			<h3>void setLinearLimit(const BRealRange& linearLimit);</h3>
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		<div id="linearLimit()">
			<h3>const BRealRange& linearLimit() const;</h3>
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		<div id="setAngleLimit(BReal, BReal)">
			<h3>void setAngleLimit(BReal lower, BReal upper);</h3>
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		<div id="setAngleLimit(const BRealRange&)">
			<h3>void setAngleLimit(const BRealRange& angleLimit);</h3>
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		<div id="angleLimit()">
			<h3>const BRealRange& angleLimit() const;</h3>
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		<div id="solve()">
			<h3>virtual void solve();</h3>
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